One of the things I miss most about not having my own classroom are the extra curriculars that my students and I would engage in. Before COVID19 entered into our reality, I had started Esports in my classroom and intended to involve other classes and grades. Check out the last blog post I wrote about that experience here.
In my role as a re-engagement teacher this year, I am connecting with a lot of students who are into gaming. In fact, it is one of the first things they tell me about themselves when I meet them for the first time. Moving from school to school, I wanted to find a way to be able to bring the gaming into the work I do. I decided to purchase a Nintendo Switch and some games so my Esports would be mobile. I was off to the races!
This is usually how things happen when I introduce the idea of gaming for the first time when I meet up with my students (picture it): I ask them how they are doing and what they would like to work on while we are together, then I ask them if they want to "warm up" with some video game competition. Their eyes light up, they don't believe me. I pull out the Nintendo Switch, now they are speechless. We (sometimes they play solo) play a couple of games and then get into the school work.
We have been competing with Super Mario Cart. They compete against me, but I have also recorded fastest times of students who want to race against the clock so that other students who want to play solo can have a time to beat.
The students and I both agree that gaming is fun BUT there are other benefits....here are some of them:
- social emotional learning
- communication skills
- teamwork
- goal setting
- personal awareness
- sense of belonging
- mindfulness